Archive for November 18th, 2014

Daddeldienstag: Superdimensional

geschrieben am 18. November 2014 um 11:02 Uhr

Dass ich gerne mit der Unity-Engine rummache wisst ihr ja schon, in der von mir bevorzugten Indie-Game Szene fasst dieses wunderbare Instrument immer mehr Fuss und das hat auch Pixelmind erkannt und fuer Ludum Dare mal schnell in 48 Stunden sich ein kleines Plattformer-Juwel aus der Huefte gecoded welches sehr sehr YESS ist::

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Welcome to Superdimensional!

Controls:
- This is almost buttonless game. Use your mouse to interact.
- You may need to click the button on the left right corner if you get stuck.

The game was optimized for wide resolutions. If you play the Windows or Linux build then it is recommended to use wide monitor resolution. Some parts of the game may be difficult with tall resolutions.

I wanted to make a game where this was actually how the world worked. So basically things that are not visible don’t exist at all. Even if our grown up mind says they should still be there. From game mechanic’s point of view I just had to figure out a way to hide and show alternative worlds to the player. This is where the “line of sight” mechanics came in.

Nevar, evar had so much fun with so little interaction. Nuff said.